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You enable client-side state (such as pointers that define vertex arrays) with glEnableClientState and disable it with glDisableClientState. glGet is a generic function that can query many of the components of a graphics context. , GL_CURRENT_COLOR and GL_LINE_WIDTH), and these values can be passed as arguments to glGet to retrieve the current value of the indicated component of a graphics context. Variants of glGet return the state value as an integer, float, double, or boolean. More complex state values are returned by “get” functions that are specific to those state values, for instance, glGetTexParameter.
From the Library of STEPHEN EISEMAN Acknowledgments xli William “Proton” Vaughn of Newtek provided a number of excellent models for use in this book. I thank him for the use of his Pug model that appears in Color Plates 19 and 22 and the Drummer model that appears in Color Plate 20. com also allowed me to use some of his great models. I used his Spaceman model in Color Plate 17, his Scoutwalker model in Color Plate 18, and his Orc model in Color Plate 21. Thanks are owed to William and Christophe not only for allowing me to use their models in this book, but for also contributing these models and many others for public use.
The effects from enabled light sources are used in conjunction with surface material properties to determine the lit color at a particular vertex. Materials are characterized by the color of light they emit; the color of ambient, diffuse, and specular light they reflect; and their shininess. Material properties can be defined separately for front-facing surfaces and for back-facing surfaces and are specified with glMaterial. 7 Drawing Geometry 15 Global lighting parameters are controlled with glLightModel.
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